Development of P owtoon Animation Learning Media on Flat Building Materials Class IV

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I. INTRODUCTION
The development of learning media is an important part of the educational process. to help students understand material learning with more ease. In the digital age like this, the use of technology and digital media in learning has become urgent. One of the most popular and effective learning media is animation (Powtoons). Material Get Up Flat is one material taught at the level of education base, incl. class IV. Material: This covers an introduction to various get-up flats like facet four, triangle, circle, and so on, as well as a draft about properties and measurements of get-up flats.
However, in teaching material, sometimes students experience difficulty understanding concepts and properties. The use of animated media Powtoons can be an effective solution for increasing student understanding of material. Powtoons is one of the manufacturing platforms that is user-friendly and easy to use, even by students in class IV. With Powtoon, teachers can make animations that are interesting and interactive for describing concepts and properties visually and pleasantly. Animation Powtoons can enrich students experiences, help them visualize and understand abstract concepts, and increase power-pull learning. Use of learning media animation Powtoons in learning material Get Up Flat in class IV can have benefits like increasing interest in students, making it easier for students to understand concepts, delivering interactive learning experiences, and improving student retention of the material being taught.
In this context, the development of learning media animation Powtoon on matter get up flat class IV is relevant and important to help increase quality classroom learning, facilitate understanding of students, and create an experience of learning that is more attractive and effective. https://ejournal.ipinternational.com/index.php/ijere e-ISSN: 2830-7933 DOI: 10.55299/ serve.v 2i2.466

II. METHODS Type Study
Types of research used in research and development This is Research and Development (R&D). Research and development is a method of research used to produce a specified and tested-effective product. Research and development is also known as R&D (Research and Development). Product-oriented field education as for the use, it is to help teachers be more efficient and effective in conveying material learning. Research and development, also known as R&D, is the process of creating a product after conducting research on it and testing it.
Procedure Research and Development models to be used in the development of learning media mathematics on research This is a known Thiagarajan model with Four-dimensional (4-D) models. This model was chosen because it is systematic and appropriate for developing learning media. According to Sugiyono (2017:37), steps in research and development according to Thiagarajan (1974) are 4 abbreviated steps into 4-D (Define, Design, Development, and Dissemination). This can be depicted as follows:

Instrument Data Collection
According to Ridwan (2012), an instrument is a tool, measuring aid, or facility used to collect accurate, complete, and systematic data that can be easily processed with more results. Instruments used in the study This consists of interviews, questionnaires, and documentation with a table grid as follows:  Rohman and Sofyan (2016:174) in (Suryani & Indrawati, 2018:224)

Data Collection Techniques
Data collection techniques used includes: 1. Validation results on aspects animation media feasibility powtoon, which is obtained from questionnaire validation expert material, questionnaire validation expert media, and questionnaire validation teacher response. 2. Interview to class IV teachers and conduct tests on student class IV with using animation powtoons. 3. Documentation of researchers at SD 105330 Bangun Sari.

Data Analysis Techniques
Data analysis technique used in study This form data analysis of the feasibility instrument of animation media powtoons from media expert, expert materials, grade IV teachers , and tests results Study student .
As for ratings from results validation use conversion scale level achievement, because in evaluation This needed standard achievement ( score ) and adjusted with category that has set . Following this is the qualifications table appropriateness based on Likert scale: In study This questionnaire validation product done on animated media powtoons on material wake up. Guidelines scoring validation animation product powtoons as following : Description : Value 1 : less = no appropriate / invalid material get up flat need corrected / revised Score 2 : enough = less appropriate / less valid material get up flat need corrected / revised Value 3 : = appropriate / material two-dimentional figure No need corrected / revised Score 4 : = very appropriate material get up flat No need corrected / revised

III. RESULTS AND DISCUSSION Research Results
The results of the research in chapter This will refers to four step procedure research that has described in the previous chapter III, namely 1) Define, 2) Design, 3) Development, and 4) Dessemination as for results and discussion from fourth step This as following :

Stage Define ( definition )
Stage This done for know need students, media needs, assignments, concepts, and formulation competence basis, indicators , and objectives learning .
1. Analysis Need Student 2. Analysis Media Needs 3. Analysis Task 4. Analysis Draft 5. Formulation Basic Competencies, Indicators, and Objectives Learning

Stage Design ( Design )
After formulate standard competency, indicators achievement competence, and goals learning. Researcher can start plan developed media that is animation powtoons . Before plan developed media especially formerly researcher look at the previous media models used by other researchers from a number of references studied. Activities on stage This that is researcher designing early animation media powtoons with, using application powtoons For designing animation learning.

Stage Development (Develop)
Stage This For produce form end of learning media after through revision based on input from media experts, experts material and input from guardian class IV SD Negeri 105330 Bangun Sari.
Following is results making learning media use application powtoons : a. Media preview

Stage Spread ( Dissemination )
Stage dissemination is done to promote product results and development. Packaging material must align to produce the right shape. At this stage, this researcher does a validation test using a questionnaire. For known effectiveness, a product was developed.

Discussion of Development Results Product
Learning media animation powtoons are used. For students in class IV, SD Negeri 105330 Bangun Sari has been developed through a number of stages of research and development. Steps in animation media development for powtoons based on procedure Thiagarajan's research and development comprise four stages. 1) fine (definition), 2) design (design), 3) development (development), and 4) dissemination (dissemination). At stage definition, researchers do an interview with the class IV teacher, Mrs. Devi Angraini Pulgers S.P.D., and obtain that teachers really need media as a tool to help students learn during the learning process going on. Next, on the analysis of media needs, teachers experience difficulty using learning media because of limitations in cost, time, and also facility and school support. So less teachers are using media during the learning process. Researcher developing animation media powtoons designed in accordance with standard competencies and indicators material get up flat, namely: a. Develop forms get up flat. b. Explain relationship between two wakes flat. c. Determine formula get up flat.
Animated media powtoons, which were developed, are a learning medium. For help embedding material, get up flat.

IV . CONCLUSIONS
Based on the formula problem described by the researcher previously, that is, how do the steps in the development of learning media animation powtoons on the material get up flat? So it can be concluded that animation media research and development powtoons have stated worthy use of students in class IV SD in control material get flat based on average validation results, namely 88.63% with the criteria of "very valid", the average result of media validation is 77.94% with the criteria of "valid", and the average result of the teacher's response is 96.15 with the criteria of "very valid" or can be said to be valid or feasible.
In-step development and results animation media assessment powtoons For students in class IV, SD has been held in accordance with procedure research and development from Sugiyono, that is, stage definition (define),, stage planning (Designs), development (Development), and stage deployment (dissemination). At stage definition, find data in the field. For the purpose of obtaining supporting information for necessity development learning, on stage planning involves selecting media, designing media, and selecting formats. Next stage media development is carried out with the spread questionnaire assessment of the validator and assessment experts questionnaire to the guardian, class IV SD Negeri 105330 Bangun Sari. Study This produces a product in the form of learning media animation powtoons on material that gets up flat. For fourth-grade elementary school.