POPPY HASNAH HARAHAP; PANE, S. H.; SUSANTY SIREGAR, S.; IRHAMI TANJUNG, S.; BERU GINTING, S. U.; RAHMAT KARTOLO; SUTIKNO. Analysis of the Effectiveness of Quizizz and Kahoot Gamification Learning Media on Improving Students’ Conceptual Understanding: An Empirical Study at STKIP Budidaya Binjai. International Journal of Educational Research Excellence (IJERE), [S. l.], v. 5, n. 1, p. 244–252, 2026. DOI: 10.55299/ijere.v5i1.1697. Disponível em: https://ejournal.ipinternasional.com/index.php/ijere/article/view/1697. Acesso em: 20 jan. 2026.