Media Development Smart Dice for Early Children in TK Syafina Family Kids Tanjung Morawa District

https://doi.org/10.55299/ijere.v2i2.458

Authors

  • Amanda Cinta Dwi Putri Muslim Nusantara Al Washliyah University, Medan, Indonesia
  • Novita Frizka Muslim Nusantara Al Washliyah University, Medan, Indonesia

Keywords:

Dice Media, Early, Childhood

Abstract

This study aims to develop smart dice media and to find out which smart dice media are feasible and ready to be used as learning media for early childhood at Syafina Family Kids Kindergarten, Tanjung Morawa District. The problems in this study include students being fixated, the learning activities carried out are still conventional, the limited use of learning media in carrying out the learning process so that good communication has not been established. The development research model used in this study is the 4-D development model (Definition, Design, Development, Deployment). The results showed that the development of smart dice media for early childhood was carried out by adopting a 4-D development procedure which consisted of the define stage, the design stage, the development stage, the disseminate stage. This development procedure is adapted to the guidelines for the development of smart dice media so that each stage consists of several processes. The Define stage includes: 1) Analysis of learning needs; 2) See the completeness of the media. The process at the Design stage includes: 1) Arranging learning media needs; 2) Create a predefined product design. The Development stage includes: 1) Guidance by expert lecturers; 2) Validating learning media by material experts, media experts and teachers. The quality of the smart dice media developed based on validation shows a good category.

Downloads

Download data is not yet available.

References

Arsyad, A. (2013). Media Pembelajaran. Jakarta: Jakarta Raja Grafindo Persada.

Daryanto, A. D. (2014). Pengembangan Perangkat Pembelaaran. Yogyakarta: Gava Media.

Islamia, N. (2019). Pengembangan Lembar Kerja Siswa Berbasis Keteramplan Berpikir Kritis Sebagai Bahan Ajar Mata Pelajaran Biologi.(skripsi) Jurusan Pendidikan Biologi: Universitas Islam Negeri Raden Intan Lampung.

Karina. (2018). Penerapan Permainan Lempar Dadu Untuk Meningkatkan Kemampuan Mengenal Konsep Bilangan Dasar Pada Anak Kelompok A Di PAUD Elfa Pirak Beureunuen. (Skripsi) Fakultas Tarabiyah dan Keguruan. Universitas Islam Negeri Ar-Raniry Mataram.

Kurniati. (2022). Pengembangan Media Dadu Pintar Untuk Meningkatkan Motivasi Belajar Siswa Kelas 1 Sekolah Dasar. (Skripsi) Fakultas Keguruan dan Ilmu Pendidikan. Universitas Muhammadiyah Mataram.

Lestari, F. F. (2017). Penerapan Media Pembelajaran Google Drive Dalam Pembelajaran Bahasa Indonesia. Penelitian Pendidikan Bahasa Indonesia , 04 Nomor 2, 142.

Nur, G. D. (2014). Pembelajaran Vokal Grup Dalam Kegiatan Pembelajaran Diri di SMPN 1 Panumbangan Ciamis (Skripsi) Universitas Pendidikan Indonesia.

Nurkholis. (2013). Pendidikan Dalam Upaya Memajukan Teknologi. Pendidikan , 1 No. 1, 24-44.

Nusa, P. (2019). Research & Development Penelitian dan Pengembangan Suatu Pengantar. Jakarta: PT. Raja Grafindo Persada.

Sugiyono. (2010). Metode Penelitian Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: ALFABETA.

Sukmadinata, N. S. (2016). Metode Penelitian Pendidikan. Bandung: PT Remaja Rosdakarya.

Suyadi. (2010). Psikologi Belajar Anak Usia Dini. Yogyakarta: PEDAGOGIA.

Thiagarajan, S. d. (1974). Instructional Development for Training Teachers of Exceptional Children A Source Book. Indiana: ERIC.

Published

2023-07-31

How to Cite

Amanda Cinta Dwi Putri, & Novita Frizka. (2023). Media Development Smart Dice for Early Children in TK Syafina Family Kids Tanjung Morawa District. International Journal of Educational Research Excellence (IJERE), 2(2), 178–183. https://doi.org/10.55299/ijere.v2i2.458