Implementation of English Vocabulary Learning Develop Through Association Word Games at Junior High School
Main Article Content
Abstract
Basically, language is a means of oral and written communication. People use language to express their ideas and desires to others such as when they ask for help from others. According to Danzalan (2016), language allows people to recognize and express their emotions and thoughts. Language is used by humans to recognize and understand each other. As we know, God created humans in various conditions and personalities, so they must interact with each other. As Nursyamsi (2006) states that one way to communicate is through speaking
Downloads
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
References
Agung, Iskandar. 2012. Panduan Penelitian Tindakan Kelas Bagi Guru Jakarta:PT. Bestari Buana Murni. Alfabeta, Cet. 4, 2010)
Azzahrani, R.N availavle at 5 Permainan Kata Bahasa Jepang Yang Menarik Untuk
Dicoba | Berita Jepang Japanesestation.com. July 2021.
Al-Qahtani, The Importance of Vocabulary in Language Learning and How to Be Taught. International Journal of Teaching and Education, III, 21-34.
Arwandi, A.W, Hermawati, Syarif., Havid, Ardi, Improving Students’ Vocabulary Through Words Games at Grade VI of SDS Setia Padang.Atlantic press. 2020. Vol 463
Bakti, K.N.N, Vocabulary Learning Strategies Used by Junior High School Students. Indonesian Journal of English Language Studies. September, 2017. Vol 3, No 2.
Brown, H. Douglas. Language Assessment Principles and Classroom Practices, (New York: Longman, 2004)
Chaney, A.L. and Burke T.L. (1998). Teaching Oral Communication in Grades K-8. Boston: Allyn and Bacon.
Danzalan, A. (2016). Improving the students' speaking skill through debate technique. Journal of English Education.
Guskey, T. R. (2000). Evaluating Professional Development. Corwin Press.)
Hanifah, Umi. 2016. Penerapan Model PAIKEM dengan Menggunakan Media Permainan Bahasa Dalam Pembelajaran Bahasa Arab, (Online), Jurnal atTajdid, Vol. 5, No. 2, Juli 2016.
Hanifah, Umi. Penerapan Model PAIKEM dengan Menggunakan Media Permainan Bahasa Dalam Pembelajaran Bahasa Arab, Jurnal atTajdid, July 2016.Vol. 5, No. 2,
Harmer, J. (2001). The Practice of English Language Teaching Third Edition. London. Longman Press.
Hyakka, Y. Kazuhide: Nihon'nobunka Kanko rekishi jiten”. books.google.co.id. 2014.
Isjoni, Cooperative Learning Efektivitas Pembelajaran Kelompok, (Bandung : Isjoni, Cooperative Learning Meningkatkan Kecerdasan Komunikasi Antar Peserta Didik, (Bandung Pustaka Pelajar, cet. 1, 2009)
Larasati Dinar, dan Mintarsih, S.S. Penerapan Permainan Shiritori dalam Pembelajaran Kosakata Bahasa Jepang.
Meliana, Igat, Kliwon, S., Nisa, I.S. Efektivitas Peningkatan Kemampuan Mengingat Kosakata Bahasa Jepang Menggunakan Permainan Shiritori. Jurnal Sora. Desember 2022. Vol 6, No 2.
Rahmawati, Nancy, Model Permainan Shiritori dalam Pengajaran Kosakata Bahasa Jepang (Sebuah Penelitian Eksperimen), Lingu Humaniora. Juli 2007 Vol. 1 No. 1.,
Salamun, The Effect of Word Chain Game on Vocabulary Mastery (A Study at Mts Hidayatush Shibyan Cendoro Palang Tuban), Journal Of English Education And Technology. March 2023. Vol. 4, No. 2.
Textinspector.com, June 24th 2022. Available at https://textinspector.com/vocabulary- in-language-learning/. Access at 14thNov2023.
Wahyuni, Sri dan Handayani, Yulia. Flashcards As A Means To Improve Efl Learners Vocabulary Mastery. JEELS. November 2014. Vol. 1,No.1.
Wardhani IGAK & Kuswaya Wihardit, Penelitian Tindakan Kelas (Jakarta: Universitas Terbuka, 2009).