The Development of Interactive Narrative Writing Teaching Material based on Story Cube for Grade Ninth Students
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Abstract
This research aimed to develop and evaluate interactive narrative writing teaching materials based on Story Cube for junior high school students at SMP Al-Washliyah 27 Medan within the framework of the Merdeka Curriculum. Employing a research and development (R&D) design adapted from Borg and Gall and operationalised through the ADDIE model, the study combined qualitative data (observations, interviews, and open responses) with quantitative data (expert validation scores, questionnaires, and pre–post writing tests). Needs analysis showed that students experienced substantial difficulties in generating ideas, structuring narrative texts, and sustaining motivation, while both students and teachers expressed a strong need for visual, game-based media that could stimulate creativity and make writing more engaging. A digital interactive module integrating Story Cube into guided narrative writing tasks was then designed, developed, validated by material and media experts, revised, and implemented in classroom trials. Expert validation yielded very high feasibility scores across content, language, presentation, and graphics, while student responses indicated high levels of acceptance and perceived usefulness. Classroom implementation and learning outcome data suggested that the Story Cube-based module was pedagogically valid, practically usable, and potentially effective in supporting students’ narrative writing development and creativity
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